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The original inspiration for this scene came from some paintings of Italian villages I found online. I liked the idealistic and quaint feel of those paintings as well as the vibrant colors, and I tried to recreate those aspects in my scene. I was also inspired by some of the reference images I found along the way, and expanded the scene so I could add areas similar to those photos.
The textures were created with Substance Designer, Substance Painter, and Photoshop. The models were built in Maya, and the level was assembled in Unreal Engine 4. I designed and built as many of the models as possible to work with tiling and trim textures. I also designed several of the materials with instancing in mind, so I could use masks and material parameters to have multiple color variants. I used vertex painting to add even more variety, and UE4's blueprint prefabs to help streamline asset placement. All of the models have LOD's set up in Unreal as well.
(The sky texture is from HDRI-Skies.com, and the smoke particle effect is from the UE4 Starter Pack.)
This is a time-lapse of the environment in Unreal Engine 4. From my first sketch, to the initial block out, to final light bake and polish.
To learn more about how I created this environment, check out my interview with Arti Sergeev from 80 Level:
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