The focus of this project was actually just the seat bucket. I tried to make the model and texture as detailed as possible, then went back and built a small environment around it for a beauty shot.
​I used .  I used Maya for the modeling, Mudbox for the Sculpting, Photoshop and Crazy Bump for texturing, then rendered in Unreal Development Kit and Marmoset Toolbag.

James Brisnehan  

 

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